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thea1ien

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A member registered Jun 30, 2018

Recent community posts

I can't seem to find a way to post files here (suspect you can't), so here is a link to download a small collection.

C64 C/G Picture collection

Inside, you will find a few C/G pic files (that on a C64 or in DirMaster, are correctly viewable). In addition, I made BMP images of each, so you can see what they should look like when viewed properly. I also included one C/G animated movie, just in case you find that interesting or useful (prob not as much for Playscii, but whatever).

Hope this helps!

SEQ files themselves is just simply SEQuential data, nothing special there. For the C/G formatting, I don't think there should be anything special. It should just be each character to represent a C64 PETSCII character (space, cursor key, graphics, etc). Since you already have the PETSCII character set, the only thing I would figure is to see if those characters actually map up with the character codes.

C64 Petscii codes and Symbols

Beyond that, I can't imagine much more difficulty. Just would need to make sure when you export that it actually does blank spaces. Since Playscii is a static image, you might need to recognize cursor keys for importing. However, exporting this shouldn't be needed. This should only be needed for the animated (movie) C/G SEQ movie files.

If it will help, I can see about tossing you a few files from my BBS collection your way to inspect. I can include both static and animated.

Is there a way to save a project which is in C64 Petscii format as a compatible file? (As in, I should be able to take said file and put it on a C64 as SEQ and it would be displayable like standard C64 C/G files)